“I was never afraid until you showed up.”
Well, that was definitely not what I was expecting three episodes into a prestigious but often formulaic ‘zombie apocalypse’ story. Sidelining the two main characters in favour of a mostly two handed character piece, this early into the show’s run, is a brave move. It’s also, much to my surprise, one of the most affecting, beautiful pieces of television I’ve seen in a long, long time.
Continue reading “The Last of Us: season 1, episode 3 – Long, Long Time”
“Save who you can save.”
In every post-apocalyptic story, there’s the chance to show off the devastation of The End of the World by having a wander round an eerily empty, ruined city, with all the modern surroundings rendered unfamiliar by collapsed buildings, rampant vegetation – and, of course, corpses. That is, if your budget allows it; it’s not cheap to clear chunks of real cities in order to film a post-human wilderness. No matter how much CG you use to paint out the reality of the bustling metropolis you’re trying to portray as a desolate ruin.
Continue reading “The Last of Us: season 1, episode 2 – Infected”
“Viruses can make us ill, but fungi can alter our very minds.”
I’ve got a confession to make. I may seem like the nerd’s nerd, with my extensive knowledge of science fiction, fantasy and horror, in books, comics, movies and TV shows. But I’ve never been a gamer. Even before video games got huge, I never even played Dungeons and Dragons (I’ve tried since and hated it). To me, Zelda is stilled the wizened villainess of Gerry Anderson’s Terrahawks, and I remain baffled by how any Fantasy can be Final when there’s been fifteen of them.
Continue reading “The Last of Us: season 1, episode 1 – When You’re Lost in the Darkness”