“Save who you can save.”
(SPOILER WARNING!)
In every post-apocalyptic story, there’s the chance to show off the devastation of The End of the World by having a wander round an eerily empty, ruined city, with all the modern surroundings rendered unfamiliar by collapsed buildings, rampant vegetation – and, of course, corpses. That is, if your budget allows it; it’s not cheap to clear chunks of real cities in order to film a post-human wilderness. No matter how much CG you use to paint out the reality of the bustling metropolis you’re trying to portray as a desolate ruin.
Continue reading “The Last of Us: season 1, episode 2 – Infected”