The Walking Dead: Season 3, Episode 14 – Prey

“I knew Philip before he was the Governor. That man still exists.” – Milton

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After In the Flesh, it was back to more conventional zombie fare with the latest instalment of this year’s much-improved Walking Dead. Watching the show after BBC3’s innovative version of the zombie myth brings home what a trad take on zombies The Walking Dead is, more so even than George Romero’s later instalments. Contrary to whatever Milton and the Governor may think, these zombies are simply mindless killers, with no ‘spark’ left of their former selves.

Not that this is a bad thing; The Walking Dead is still one of the best dramas on TV right now, and certainly the most indepth exploration of a premise that’s normally confined to 2 hour feature films. Still, as my friend Matt pointed out the other day, it’s getting so involved in the conflict between the human characters that the Walkers are getting treated rather inconsistently. They vacillate between being major threats or minor inconveniences as the story demands.

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Hence, this week, Andrea was able to stroll around among them without much of a problem, but when a bit of tension was required, suddenly she found herself grabbed by one and unable to get free. Except by ramming her knife into the other ones attacking her that is. And that’s another thing; aren’t they getting easier to kill? I’ve alluded to this before, but the human skull is actually quite hard. Pushing a knife through it seems easier here than it should be (eye sockets excepted). Still later in the ep though, they became a major threat once again…

But I’m getting ahead of myself. This week was primarily about the machinations in Woodbury, and very involving it was too. So much so that, in fact, it wasn’t until near the end that I realised we hadn’t actually seen any of the gang from the prison this week.

True, we did see Michonne in a pre-credits flashback, which threw a few more hints about the origin of her now properly deceased Walker companions (“They deserved what they got. They weren’t human to begin with”). And Rick popped up for about ten seconds, but didn’t get any dialogue. No, we were definitely focused on one side of the coming war this week; I’d guess that next week we’ll see the prison group’s side of the preparations, and that the finale will be The Final Conflict. It has a degree of predictability, true, but it’s fun to watch it unfold.

As is often the case, the machinations of the ‘villains’ were more intriguing than the arguments and angst of the ‘heroes’ (though one of this show’s strengths is that neither group strictly fits into either category). Over in Woodbury, the Governor was gearing up for war, with Martinez loading an awful lot of heavy weaponry onto a truck – just as a “precaution”.

But the Governor’s followers aren’t quite the mindless puppets they were, and this week he faced discontent from several directions. Tyreese, plainly more perceptive than Andrea, has already begun to smell a rat (and a pit full of Walkers). Milton, perhaps bolstered by his chat with Hershel, appears to have grown a spine, and is no longer shy about telling his maniac boss that the upcoming fight is a Bad Idea. With predictable results.

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And Andrea (finally!) has realised that her boyfriend is a psychotic nutter. What clued you in, Andrea? The zombie daughter in a cupboard, the fish tanks full of served heads, the constant propaganda lies? No, it was Milton’s shaky revelation that the Governor has a dentist chair equipped with handcuffs. The relish with which our eyepatched antagonist fondled his torture tools was truly disturbing – especially his lingering delight at the dental pick. Perhaps the first question he’s going to ask is, “is it safe?”

Anyway, this was the final straw for Andrea, a woman who apparently takes a lot of pushing, and she reached for her gun. Unfortunately, Milton wasn’t prepared to let her go that far; fortunately for us, as it would deprive the viewers of the Big Finale. No, Milton still thinks there’s a decent man in there somewhere. Thankfully, Andrea finally doesn’t, so she was straight on to Plan B – leg it to the prison and warn Rick that the proposed deal was off.

Tyreese, meanwhile, was somewhat disturbed at the proposed tactic of letting another phalanx of Walkers loose at the prison. Rick may not have impressed him, but he wasn’t keen on turning a group including women and children into zombie chow. Allen (even more of a dick here than his counterpart in the comics) didn’t agree, and plainly has issues with Tyreese – issues relating to his recently-deceased wife.

It was good to get a bit more background on this gang; we still haven’t learned much about them, and if the comics are anything to go by, Tyreese at least will be a major player. And he’s currently fulfilling the show’s apparent quota of one black male allowed as a major character – let’s hope for his sake that Morgan doesn’t turn up to join the cast as a regular.

Thankfully, the resentment between Tyreese and Allen didn’t simmer on for countless episodes as with Rick and Shane. They got straight to addressing their differences, by means of Tyreese dangling Allen over the pit of Walkers.

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I’m guessing that showrunner Glen Mazzara, who co-wrote this episode, has recently watched Romero’s 1986 classic Day of the Dead, as this was obviously a moment lifted from that movie – specifically, the bit where the angry Steel dangles Miguel over – yes – a pit of Walkers. And it wasn’t the only moment lifted from that movie this week – I counted three.

The others came in a genuinely tense sequence as the increasingly barmy Governor chased Andrea down to an abandoned factory infested with Walkers. I thought I’d had my fill of people stalking each other round abandoned factories after 24 and Homeland, but director Stefan Schwartz managed to wring some real tension out of it. The Governor had a spade, and plainly was going to use it; his hollow attempts at persuasion (“Come back… Woodbury is your home now.”) being pretty unconvincing.

Andrea, for her part, kept having to deal with those inconvenient Walkers. Until they swung once again from being an inconvenience to a genuine threat. Having discovered a stairwell chock full of them, she pulled the door open and hid behind it to unleash them on the Governor, in an obvious ‘homage’ to the moment in Day of the Dead when villainous Captain Rhodes opens a door to find a horde of zombies ready to engulf him.

It was a tense sequence, spiced up by the knowledge that in this show, anyone can die at any time. So for a while, I wondered if the Governor genuinely was going to bash in his former girlfriend’s head; then I wondered whether he’d find himself overwhelmed and bitten or eaten. The script cleverly cut to another scene before we found out, eking out the tension. But no, the Governor’s too good a villain to die offscreen, and he was back just as Andrea reached the prison (which obviously is within walking distance), in time to grab her before she had a chance to call out to Rick. And with the inevitability of a Chekov’s Gun, she ended the episode strapped into the dentist chair. That’ll teach her not to notice she’s shacked up with a sociopath.

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Gore of the week

I wasn’t expecting much gore this week, in an episode where it seemed that the humans were the real threat. Thankfully, this year the show has remembered to include some actual zombies in every episode, and in the end I found myself torn between two choice gore moments.

The first was yet another Day of the Dead tribute, as the Governor borrowed one of that movie’s methods of zombie dispatch and offed a Walker with a nicely-aimed shovel through the mouth:

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But that was rivalled a mere few minutes later, as we saw the aftermath of a mysterious ‘somebody’ (let’s face it, it was Milton) having torched the Walker pit. A tangled mass of charbroiled zombies were still feebly flopping around in a scene that probably topped the mouth/shovel interface:

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Only two more episodes to go, and the show’s plainly ramping up for the final act. This was another gripping instalment, with David Morrissey at the top of his game as the Governor’s façade of sanity began to seriously crack. The way he’s crumbling cleverly mirrors what happened to Rick, but Rick seems to be pulling himself together in the face of a seemingly overwhelming threat. Perhaps his only chance is if the Governor (or the ‘AntiRick’) loses it altogether. But I wouldn’t count on that happening before the season finale…

The Walking Dead: Season 3, Episode 13 – Arrow on the Doorpost

“I wanted you to talk. Too many people have died for no reason. Let’s end this.”

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Let the summit begin! After last week’s intriguing diversion, The Walking Dead was back to this year’s story proper, which is increasingly beginning to resemble a classic war movie. With that in mind, this episode was very much the lull before the storm, as the two leaders met for a clearly-doomed peace summit arranged by the ever-optimistic Andrea.

It was far more of a character based instalment than we’ve been used to this year, with the gore and zombie action taking a back seat to moments of intrigue and interaction. Last year, it often felt like that was all the show did, and it eventually became tiresome. After this year’s near-unrelenting action, though, it felt like a breath of fresh air. And these characters have been so well-drawn that it was a pleasure to watch them together, many of them meeting for the first time.

Principal among those, of course, were Rick and the Governor. We’ve seen them onscreen together before, but only shooting at each other from a distance. This episode gave the show’s two alpha males a chance to properly meet face to face, and it was electrifying. Keeping the visuals mostly down to tight close ups heightened the claustrophobic feel of the scene.

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Summoned to a remote barn by arrangement of Andrea, the two leaders circled each other warily before sitting down to a talk that felt every bit as combative as gunfire. Both Andrew Lincoln and David Morrissey were at the top of their game here; rightly, their exchange took centre stage in the episode. As with last week, it was another example of a US drama being dominated by two British actors pretending to be American – we may have Damian Lewis to thank for starting that trend, with Band of Brothers back in 2001.

Rick was as taciturn as we’ve come to expect these days, staring warily at his opponent, who was presenting his usual genial, charming façade. You got the feeling this was not going to go well from the start, as the Governor raised his hands to show he was weaponless, but we saw a gun taped to his side of the table. With one of his opening gambits being to needle Rick about the possibility that Lori’s child was actually Shane’s, they were clearly not going to get on.

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Still, the Governor was all smiles as he presented his case – he was the victim, the problems had all started with Merle, and Woodbury had been the subject of an unprovoked attack against its innocent population. Fortunately, Rick wasn’t as gullible as Andrea, and plainly didn’t believe a word of it. But getting down to brass tacks, the Governor conceded that he could have already killed everyone in the prison. The fact that he hadn’t was evidence that he was prepared to leave them alone if he got what he wanted.

And what he wanted (unsurprisingly) was Michonne. Not only has she ‘killed’ his daughter, she’s also the one responsible for his current Cyclopean state – a lift of the eyepatch to reveal the mess below ramming that home. The ice between him and Rick thawed a little when he related the story of his wife’s (pre-apocalypse) death, which shed some light into his mental state and why he was so attached to his daughter.

It’s a measure of how much Rick has shifted from his pre-apocalypse morality towards the survivalist pragmatism embodied by Shane that he didn’t appear to be entirely ruling out the idea of giving up Michonne. And just when she’s getting properly accepted by the group too. But he’s canny enough to realise that most of what the Governor says is a pack of lies, so surely he won’t just trustingly turn up at their next meeting with Michonne and expect the deal to hold?

Even with those two holding centre stage, there was nevertheless some screen time available for some of the other characters. Both Rick and the Governor had turned up with a small retinue of henchmen, who were obliged to wait outside with Andrea while negotiations took place.

In standard war movie fashion, said henchmen discovered that they were Not So Different, and even bonded a bit. With a certain amount of contrivance, both parties had brought characters who were roughly equivalent in their respective roles. Rick had brought Daryl and Hershel (how did he drive that car with only a left leg?), while the Governor had brought Martinez and Milton.

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Predictably perhaps, each paired off for a bit of bonding with their opposite numbers, and found they had More In Common Than They Realised. After starting off growling at each other, Daryl and Martinez ended up having a Legolas/Gimli style contest over who could violently kill the most Walkers, ending up (sort of) friends. It was nice to see a bit more depth given to Martinez than just Principal Henchman, as he and Daryl had a smoke together and fatalistically concluded that they’d soon be on opposite sides of a battlefield.

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Hershel and Milton too found some common ground, as Men of Learning. They’re also the respective consciences of their groups, though Milton lacks the courage to stand up to his glorious leader the way Hershel does with Rick. Andrea, meanwhile, suffered the indignity of being ejected from the peace talks and faced, yet again, a choice between luxury with a psychopath or hard living with a decent man. Evidently still wearing blinders, it was the Governor she ended up heading off with when proceedings were adjourned.

There was some character conflict going on back at the prison too, as the newly butch Glenn butted heads with loose cannon Merle. Merle was all for taking out the Governor while they knew where he was; Glenn didn’t want to put their friends in danger. Significantly, it took the women to break up their territorial pissing contest, Beth firing a gun to separate them.

Glenn also found time to reconcile with Maggie after their recent disagreements, leading to one of the show’s rare sex scenes. Mind you, given that he was supposed to be on watch at the time, it seemed a pretty dumb moment to let his and Maggie’s youthful passions run free. Another sign, perhaps, that for all his newfound manliness, he’s not quite up to leading the group yet.

Gore of the week

Not much gore this week, given that the ep centred on the characters. That said, there were still plenty of Walkers in evidence (unlike last year), with lots of them clawing at the prison fence. Gore prize, however, has to go to Martinez for his skilful use of a baseball bat to inflict head wounds. Less artful than Daryl’s precisely aimed crossbow bolts, the bat made a right old mess of several Walkers. Who’d have thought the human skull could be pulped quite so easily?

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Despite this being a more thoughtful, slow-burning episode than many of late, it was no less riveting. The parallels to classic war movies were perhaps a little too overt – at one point I wondered whether Daryl and Martinez would suggest a game of football – but still enjoyable for all that.

Nonetheless, the end felt like a foregone conclusion. This war isn’t going to be averted; the Governor’s already setting up plans to ambush Rick at their next meeting. In any case, dramatic convention dictates that after all this buildup, there’s got to be a spectacular climax. Still, this was a quality bit of drama, giving the characters a chance to interact well without interruption from gunfire or zombies. With only three episodes left to go, don’t expect that uneasy calm to last.

The Walking Dead: Season 3, Episode 11–I Ain’t a Judas

“There’s nothing to work out. We’re gonna kill him. I don’t know how, or when, but we will.” – Rick

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After the frenetic action of the last two slam bang episodes, it was only natural that this week’s Walking Dead took a bit of a breather, as the characters were able to take stock, and manoeuvre themselves for the coming conflict – a conflict that Andrea was desperate to avoid. It’s a measure of how well-drawn the characters have become that this episode’s intrigue and emotional trauma was as gripping as the action that had preceded it.

As the title indicates, the episode was all about loyalty – or the lack of it. We know that, loose cannon though he may be, Merle is unswervingly loyal to his brother. And Daryl is equally loyal to the rest of the gang at the prison, who Glenn and Hershel unhesitatingly describe as family.

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Other loyalties, however, are shakier – particularly in Woodbury. Andrea finally seems to be getting some sort of an inkling (perceptive of her) that the man she’s sleeping with might actually be… a bit dangerous. Points for finally realising this were immediately deducted for her own foolish trust in Milton, confiding in him her plan to nip off and visit Rick. Milton, of course, is loyal only to the Governor, and was straight off to let his charismatic cult leader know. The Governor, who may be a nutter but is a shrewd politician, immediately recruited him as a double agent, to report on his girlfriend’s treacherous activities.

He needn’t have bothered, as Andrea basically blabbed exactly what she’d been doing when she got back. Again, would you do that with someone you’d just been told was a lying, murdering psychopath, and who you would later contemplate killing in his sleep after sex? Andrea’s dilemma – her loyalty to her old friends vs her newfound lover, who wants to kill them – was a central point of the story. Irritating though her persistent naivete is, it did at least pay off with the shades of grey she was faced with in deciding – a choice she still, apparently, hasn’t made.

It may seem an obvious choice to we the viewers, who think of Rick and the gang as the heroes of the piece. But the cleverest thing in this episode was allowing us to see them through Andrea’s eyes when finally reunited with them. Remember, she hasn’t seen them since halfway through the season 2 finale, when they were just losing Hershel’s cosy farm. She doesn’t even know Shane’s dead. Or T-Dog. Or Lori. In fact, the gang has befriended and lost several people she never even met.

Rick, meanwhile, is plainly unravelling mentally, instantly twitchy and paranoid; Hershel is failing to get him to pull it together, and even Carl thinks he should maybe take a break (“I think you should stop. Being leader. Let Hershel and Daryl handle it”). Hershel, meanwhile, is one leg lighter than when Andrea last saw him. Glenn’s been beaten half to death. And the whole gang look ragged, dirty and on the verge of collapse.

Because we’ve been with them through this whole process, we haven’t really noticed how far they’ve deteriorated until we saw the shock on Andrea’s face at the state of them. Even the prison, which previously seemed like a hard won haven, took on a new light when looked at with fresh eyes – Andrea described the situation as “they’re broken. Living in horrible conditions”.

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As the episode’s central theme, Andrea’s reunion with the group was well-handled; it even made some of the scales fall from her eyes regarding her boyfriend. But not enough to make her take up Carol’s suggestion of killing him in his sleep. And while Carol might have been pleased to see Andrea, the rest of the gang were more equivocal – or downright hostile. Rick didn’t trust her for a minute, and she earned Michonne’s contempt for choosing the Governor and a life of comfort over hardship and her friend.

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For whatever else it may be, Woodbury is luxury compared to the dank, forbidding prison. By merest coincidence (and maybe a bit of plot contrivance), Tyreese and his group have found themselves welcome recruits there. With the Governor doing his hail-fellow-well-met act, Allen and Ben were immediately keen to sign up for getting rid of the unkempt loons who’d just chucked them out of the prison. Told you we’d need to watch out for them.

Tyreese was less keen, but it’s unlikely to make much of a difference; the Governor was conscripting, basically, anyone who could shoot a gun for what’s presumably his next assault on the prison. Arthritis might win you a ticket out of his army, but asthma won’t, especially when the teenager concerned was so keen to fight for his community. The Woodbury residents’ fervent loyalty to their Jim Jones-like leader touched on the episode’s central theme again – as well as cementing the Governor as a Fuhrer-like figure who can command irrational devotion. In times of peril, people like turning to a strong, charismatic leader. They don’t always make the right decision about who that should be.

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Away from the intrigue in Woodbury and Andrea’s sour reunion, there were plenty of choice character moments to be had. Glenn continues to be an embittered, vengeance-hungry figure; Merle, meanwhile, was revealing yet more hidden layers. In a quiet chat with the amenable Hershel, he revealed that not only does he know his scripture, but he likes to read – “Woodbury had a damn fine library. One of the only things I miss about it.” The man’s just full of surprises. He may have a way to go before atoning for torturing Glenn in the Governor’s name, but I like the way the writers are developing him as a character with more depth than the stereotypical redneck thug we met way back in season 1.

Gore of the week

In a more contemplative episode than recent weeks, there were slightly fewer Walkers to be seen. But we did get one wince-making moment when Andrea, having learned a lesson from Michonne, ‘customised’ one to be her ‘guardian angel’. He didn’t look too pretty even before she got her hands on him, with half his face ripped off:

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But he got a whole lot worse when Milton pinned him down and Andrea lopped off his arms with an axe then smashed out his teeth on a rock.

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Reminiscent of a similarly unpleasant sequence in the movie American History X, and only slightly more bearable because the victim here was actually already dead.

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This felt like a ‘calm before the storm’ episode, as wounds were licked, loyalties tested and preparations for the next moves made by both sides. Even though Andrea’s bullish stupidity long since became deeply annoying, it served a purpose here as she was forced to choose, and still can’t make herself do it. As I mentioned, the character interaction on display here was every bit as gripping as any shootout, and the glimpse at Rick and the gang through fresh eyes was a bit of a shocker after we’ve become so accustomed to their gradual decline.

I’m sure the calm won’t last long though. As Beth took to crooning in the lamplit prison, seguing into a montage soundtracked by the mournful voice of Tom Waits, it’s clear that there’s tragic events a-comin’. But how soon?

The Walking Dead: Season 3, Episode 8 – Made to Suffer

“We’ve been running from Walkers so long, we forgot what people do.”

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The Walking Dead reached its ‘mid-season finale’ this week with a measured but exciting climax, by original comic writer Robert Kirkman, that resisted the usual temptation to chuck in everything but the kitchen sink. It was all the better for it, keeping a tight rein on the drama even while (surprisingly at this point) introducing a new group of characters.

Making their debut in the pre-credits teaser, the new gang include comics stalwart Tyreese, here played efficiently but unmemorably by Chad Coleman. Tyreese’s group got the lion’s share of the Walker action this week, fighting through the undead in the woods, then later in the prison, with some good head-smashing action sequences. Some nice direction from Billy Gierhart here – this is the first time we’ve seen any rain in the show since season one, where it functioned as a plot device rather than part of the show’s atmosphere. It certainly explains the well-realised increasing shabbiness of the Walkers, who presumably just stagger about in the open whatever the weather.

The new characters also served to introduce some action into the prison, where the regulars would otherwise have little to do but twiddle their thumbs waiting for Rick and co to return. There was a bit of this, with moustachioed and frustrated Axel seemingly hitting on young Beth, then having a go at the stern Carol (once he’d established that she wasn’t a lesbian). But of all the ones waiting at the prison, it was, once again, Carl who got to step up and be a hero.

It’s a measure of how the series has grown that Carl is no longer the irritating child who keeps wandering off into mortal danger, but a hardened survivor more than capable of taking care of himself. By this point in the comics, he’d had to take some very nasty courses of action that left him pretty well scarred psychologically; here, obviously his part in his mother’s death has served that function somewhat. He’s now almost like a miniature Rick, stern, gruff and taciturn – and handy with a gun. Chandler Riggs continues to use the opportunity to deliver an excellent performance – between this, Game of Thrones and Mad Men, cable drama seems to have some amazingly good child actors.

Carl’s sojourn into the Walker-infested depths of the prison to rescue Tyreese’s crew also revealed that the prison was not as secure as it might have seemed. There’s an enormous hole blasted in one of the buildings and the fence around it, which is presumably why the gang haven’t yet completely cleared the place of Walkers. What’s the betting that this could be a problem when the Governor’s forces finally turn up?

And turn up they undoubtedly will after the events of this episode. Occurrences at the prison were really just a sideshow, as the bulk of the story concentrated on Rick, Daryl, Oscar and Michonne as they infiltrated Woodbury to rescue Glenn and Maggie – laying the ground for some unanticipated consequences. Glenn continued to be resourceful this week, literally ripping the arm bones out of the downed Walker to use as a weapon. It was a gruesome moment, which also showcased how good Steven Yeun currently looks with his shirt off – someone’s been working out.

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Significantly, Maggie told the concerned Glenn that the Governor “never touched” her – very much in contradiction to what was heavily implied (but not shown) last week. Given this show’s tendency to put its characters through the wringer, I’m betting that she’s trying to spare her boyfriend’s feelings, and that some measure of PTSD is very much in the offing for her.

Glenn did get to use his improvised weapon on one of the Woodbury troops, but not unexpectedly failed to get the drop on Merle. Luckily for him (and Maggie, that was the point when Rick and his commandos showed up to rescue them, alerted by the shooting they’d provoked.

One of the major points of suspense in the episode was when exactly Merle and Daryl would meet up (or at least realise they were fighting each other as the gang battled through the streets of Woodbury in a shot filled firefight). In this, both script and direction were clever, as Rick deployed smoke bombs to obscure their presence. This also had the effect of obscuring who the shadowy figures shooting were, meaning Merle and Daryl were frequently within spitting distance of each other, all unawares.

Rick too got a moment of confusion about who he was shooting at – he thought it was Shane. Yes, in a crowd-pleasing (but extremely contrived) moment, Jon Bernthal popped back to the show for a quick wordless cameo, blasting away at Rick in slo mo. Contrived it may have been, but it also served to point up that Rick’s mental state may not be all that stable after everything he’s been through; perhaps that will come back to haunt him.

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Still, Rick is a paragon of sanity compared to the Governor, whose actions this week pretty much laid bare everything he’d been keeping secret. Michonne, obviously motivated by a personal grudge, had split off from Rick and co to head for the Governor’s apartment; where it didn’t take her long to stumble over his room full of floating heads, and what she initially took to be a little girl held hostage.

Again, direction and script worked well together as, at the precise moment she realised what the little girl really was and prepared to despatch her, who should walk in but the Governor himself. It was a measure of how much more nuanced this version of the character is than his comic counterpart that, with the threat to his beloved daughter, he was instantly submissive, dropping all his weapons and practically begging Michonne not to harm his little girl.

I’ve read a couple of comments to the effect that, by then killing her anyway in the face of pleas from a man who’s obviously mentally ill, Michonne didn’t exactly show herself to be the better “man” in this scene. Certainly, David Morrissey’s performance made me feel more than a bit of sympathy for the Governor, despite all we’ve seen him do.

But let’s not forget, Michonne’s initial suspicions of him hardened into certainty quite quickly, when in the second episode featuring Woodbury, she found damn near conclusive evidence that he’d murdered all those National Guardsmen then lied to the town about it. And we as viewers have seen enough that any flickers of sympathy disappeared fairly quickly as he roared with rage and engaged her in a pretty brutal fight. It was cleverly choreographed, as some of the fish tanks were pulled over to deposit chomping undead heads on the floor between the combatants, giving an extra layer of jeopardy to it.

Michonne eventually got the upper hand, and incapacitated the enraged Governor with a shard of glass from one of the broken fish tanks, inserted into the eye. It was another nod to the comics (where the Governor lost considerably more body parts in that fight), later issues of which show him sporting an eyepatch – currently it’s just bandaged up, but I’m guessing the eyepatch is on the way.

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Of course, that was the point where, inevitably, Andrea walked in to find her erstwhile comrade having just half-blinded the man she’s sleeping with. While many critics find Michonne’s comic-book hardassery and terseness an annoying feature of this year, for me it’s trumped by Andrea’s continuing stupidity, gullibility and blind trust. You’d expect her to be horrified by the revelation that the Governor had an aquarium of zombie heads (including the quite recognisable helicopter pilot), and was keeping his undead daughter chained in a cupboard. For most people, this would likely be a relationship-ending moment.

Not for Andrea, though. She was horrified for a bit, then meekly accepted the Governor’s dubious excuse that the heads were to “prepare me for the horrors out there”. And she still hasn’t had the nous to wonder what provoked the running battle on Woodbury’s formerly idyllic streets – ie the hostages that used to be friends of hers. Yes, I acknowledge that Michonne needs to be given more depth when the show returns, to stop her being just a Batman-like hardass cipher; but even more urgently, the writers need to stop portraying Andrea as quite so stupid.

Luckily for the Governor, the rest of Woodbury’s population seem just as gullible as Andrea is. Nuts he may be, but he’s still an instinctively smart politician, and as soon as he used the word “terrorists” to describe Rick and his gang, I could see where this was going. Yes, it’s becoming an overused trope for powerful TV villains to cast our heroes in this light, with all the contemporary comment it’s obviously freighted with. But it was done well here, with David Morrissey’s charismatic speech whipping the Woodbury residents into a convincingly frenzied, vengeance-hungry mob.

And it was the targets of their hate that prompted the cleverly low key cliffhanger to this half of the season. It was a genuine shock (both offscreen and on) when the Governor suddenly singled Merle out as the traitor who’d granted the terrorists access. Michael Rooker was, as ever, excellent as he went from astonishment to trepidation to cynicism here. We – and he – know that Merle’s being made a scapegoat because of his lies about having killed Michonne. But the Woodbury mob doesn’t know that. And the crowning cliffhanger (which became inevitable once we realised Merle was being thrown to the wolves) was the Governor’s evidence against him – his captive brother, dragged out in chains.

As I say, a nicely restrained mid-season cliffhanger; only two of the major characters are in immediate jeopardy, and one of those isn’t very nice (though I’d hate to lose him). Rick and the rest of the gang are safely (well, safely-ish) on their way back to the prison with Glenn and Maggie; though they lost Oscar along the way. Shame, I thought he was shaping up nicely as a character. And the rest of the prison crew are still safe (ish), with Tyreese and the new gang behind locked doors until they can be trusted. So it’s really just Merle and Daryl we have to worry about. For now.

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I like that; too many shows try to ramp up the cliffhangers in an increasingly contrived desire to up the stakes for each season break. Here, Kirkman’s script gives us longer-term worries; the Governor definitely wants the prison cleared of people, but he doesn’t want to move his community there. Why should he? Their blindly faithful morale would likely be crushed by its grey bleakness. No, it seems he just doesn’t want to lose face, having previously claimed the prison to be uninhabitable. I’m not sure I buy that as a motive, but either way his sights are obviously fixed on the place. Merle and Daryl might be the only ones in immediate danger, but the rest of our heroes had better watch out when the show returns in February.

The Walking Dead: Season 3, Episode 6–Hounded

“It’s not enough. It’s not safe enough.”

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Another sterling mix of action, gore and character drama this week from The Walking Dead, a show that’s rapidly becoming the best thing on TV all week. This week saw the much-anticipated head to head of Michonne and Merle, Rick coming out of his bottomless pit of despair, Andrea and the Governor getting jiggy – and the two narratives finally starting to entwine in what’s presumably going to end in a violent confrontation. Round about… oh, the mid-season break, I reckon.

At the prison, there was much contemplation and soul-searching in the aftermath of the traumatic events of two weeks ago, even while the gang continued to search the prison for errant Walkers. Daryl’s attempt to make Carl feel better with the heartwarming tale of how his own mother had burned herself to death in bed with a cigarette while drunk was curiously affecting. It’s not a story I’d relate to cheer up someone recently bereaved, but it gave the two a bond they’d never really had, Daryl acting as almost a surrogate father in the near-catatonic Rick’s absence.

Rick, of course, was busy having conversations on the mysteriously functional phone, which had finally caused him to haltingly recover the power of speech. Readers of the comic will not have been surprised at the ultimate revelation of the cathartic caller’s identity, but the show has wrongfooted the expectations of comics readers enough times for it still to have been a point of suspense. For a while, I even started to wonder whether somehow the call was coming from Woodbury; particularly when Hershel, listening doubtfully to the receiver, failed to point out that there was no dial tone.

But no, just as in the comic, the voice on the line was really a voice in Rick’s head – unsurprisingly, the voice of his wife. Thankfully, the episode didn’t play with this plot as much as the comics did, leading to an emotional, but relatively quickly resolved catharsis for our hero. If anyone has the right to snap under the strain, it’s Rick; not only has he had to take responsibility for the entire group, he’s now got to deal with is own failure to even save his own wife. Andrew Lincoln again demonstrated a powerful performance as Rick went from anger to frustration to finally acceptance, as the voice of Sarah Wayne Callies helped him begin to come to terms with his loss. Mind you, Glenn could have thought of reminding him about his kids last week, that might have sorted it more quickly.

Daryl too had a catharsis of sorts, but his had a happier ending, as the previously-assumed-dead Carol turned up bloodied and exhausted in a cell blocked shut by a dead Walker. Their relationship has been building in a nice slow burn since last year, and it felt entirely appropriate for him to pick her up and carry her away in his arms; if a little cheesy. I must say, though, given that it’s only been a couple of days, she’d have every right to be annoyed that the others gave up on her and planted a headstone without doing much in the way of actual searching…

Having learnt the lessons of last year’s tranquil tedium, even this soul-searching drama was interspersed with moments of zombie gore. But the real action this week was over in Woodbury, still seething with dark secrets, betrayal and torrid passion like a Harold Robbins novel. Unsurprisingly, the show opened with the ever-gleeful Merle out on the hunt for Michonne – well, really, did you actually believe the Governor was just going to let her go?

It didn’t take long to find her either, as she was hunting them as much as they were hunting her. Cue a rather excellently choreographed fight, as Michonne easily dispatched two of Merle’s henchmen with that nifty katana. I think this is the first time we’ve seen that she has no compunction in offing the living as well as the dead if they’re a threat; and of course it led to her going one on one with Merle. I was actually rather glad that that was prevented from going the distance by a sudden influx of Walkers, as neither is a character I want to say goodbye to just yet. And in this show, it doesn’t matter how important a character you are, your safety is never assured.

As indeed Merle’s other henchman was quick to learn – or might have, if he’d survived. A nice little one-shot character, ‘Neil’, the young guy with the unpronounceable name (it’s Gargulio, apparently) developed believably from inexperienced terror to adrenaline-fuelled fervour within about twenty minutes. Unfortunately for him, he hadn’t reckoned on Merle’s desire for self-preservation, so his obsession with tracking Michonne to the bitter end was met with a bullet to the brain. It was a shocking moment that served as a timely reminder of just how nasty Merle is; but I rather liked Dave Davis in the part, and it’s a shame we won’t be seeing more of him.

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Andrea continued to be irritating, but at least showed signs of a bit more complexity, as she admitted that, despite her distaste, she’d enjoyed the bread and circuses last week. She’s obviously missing zombie-stomping, as given a trial assignment guarding the Woodbury wall, she was vaulting straight over it to take down a Walker hand to hand. She’s obviously learned a lot from Michonne – not least a genuine thrill in taking down the dead. In her conflict between enjoying the violence while hating herself for it, she’s yet another embodiment of the conflict between the old world’s values of morality and civilisation, and the post-apocalypse realities of pragmatism and survival (themes the show repeatedly returns to).

It still didn’t stop me groaning with annoyance as she inevitably fell into the bedsheets of that old smoothy the Governor. Still, it’s a good indication of how much more subtle the character is than his comic counterpart that that was actually fairly believable. David Morrissey continues to play him as a wily, restrained politician with an undercurrent of mania; witness his just-contained fury as Merle, lying about Michonne’s ‘death’ admitted to failing at bringing back her head for his fish tank collection.

He brought back something else though – the beginning of the season’s two narratives meeting up, earlier than I’d expected. As both he and Michonne searched for cars/bandages in a nearby town, who should turn up but Glenn and Maggie, on the hunt for baby formula. It was a clever diversion from director Dan Attias that, just as we were waiting for the hidden Michonne to call out to them, it was Merle’s voice that rang out in the stillness, much to Glenn’s surprise.

Glenn’s less of a trusting idiot than Andrea, so he wasn’t ready for a moment to take the more psychotic Dixon back to the prison for a joyful reunion with his brother. Unfortunately he’s still no match for Merle, who was holding a gun to his girlfriend’s head in a flash and demanding they all drive back to Woodbury. Merle’s promised the Governor he’ll find out from his unwilling guests where the seemingly nice setup is that Rick and the gang have found. I’m pretty sure that won’t be pleasant, an interrogation under Merle’s tender mercies. I wonder if Glenn’s going to be the next one to die in the show’s ruthless cull of its characters?

Michonne, meanwhile, obviously overheard enough from Glenn and Maggie about a prison to figure out exactly where to go. Covered in zombie guts from the earlier fight, she was able to approach the Walker-surrounded prison fence with impunity, a basket of baby formula held out like a peace offering. But will the recovering Rick find it easy to trust her?

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With Glenn and Maggie over in Woodbury, and Michonne at the prison, it’s not going to take long for each group to start learning the nitty gritty about each other. Will Rick, who seems less keen now on the corpse-littered, blood-spattered prison where his wife died, be tempted by the sinister idylls of Woodbury? And what will the Governor (aka the Anti-Rick) do when he finds out that there’s basically a fortress going begging, and all he has to do to take it is deal with a motley group that’s low on ammo?

As I said, I’m betting that this is all going to come to a head in time for the mid-season break, which looks to be at the halfway point of episode 8. In the mean time, the show is not letting up on the quality; this week had plenty of plot meat along with actual meat from hacked up zombies, while still remembering to delve into the characters whose depth makes the show so watchable.

The Walking Dead: Season 2, Episode 8

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

Nebraska

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After the brutal slap in the face (and highly effective it was too) that was the last few minutes of the mid-season finale, AMC’s The Walking Dead is back for what I gather is referred to as a mid-season premiere. I must admit, there were times during the draggy first half of the season that I was tempted to stop watching altogether; or at the very least stop blogging about it. But after the slow burn culminated in that incredibly powerful ending to the first half, I thought I’d give it a chance to get moving again.

And has it? Well no, sad to say, not really. I’m starting to get an almost pathological boredom reaction to the very sight of Hershel’s farm now, so it didn’t help that the action picked up exactly where we left off. Having said that, this was the only thing to do from a dramatic perspective – something very shocking had just happened, that would have a profound effect on all those present. It made sense to pick up where they did. Still, this is a show that’s done non-linear narratives before. How much more effective might it have been, given the widespread criticism of the first half’s slow pace, to throw the viewer into an entirely new, refreshingly different scenario, then reveal in flashbacks how we got there?

Be that as it may, there were at least signs that the show might be starting to pick up the pace. There were, inevitably, more of the interminable arguments in the group, as Rick and Shane shouted at each other about whether what Shane did was the right thing or the bloody stupid thing. But a lot of people are starting to see it Shane’s way now. T-Dog was strongly approving of what Shane did, and even Carl seems to be shifting to the pragmatic, survivalist viewpoint. Only Dale, glaring balefully at Shane while Shane ranted, seems to be mired in the morality of the world that’s gone. By the end of the episode, it’s beginning to look like Rick too has accepted that things can never be what they were.

From a character perspective, this episode was full of people having that kind of realisation. As Carl solemnly told Lori that he would have shot Sophia himself, had he been in that position, we saw the look of sheer horror on Lori’s face. But a child growing up in a post-apocalypse world full of hungry ghouls can’t expect the kind of caring upbringing we expect now.

One of the things the show has done rather well is explore the gulf between our ‘liberal’ morality (as represented by Dale and Lori), and the pragmatic realities of survival in such a situation (as represented by Shane, and increasingly, Andrea). Thankfully, given the zombie genre’s tendency to be a survivalist nutter’s wet dream, it’s come down on neither one side nor the other; and paradoxically, it’s been previously stereotypical redneck Daryl who’s embodied the balance between the two philosophies best.

Daryl, though, was thoroughly disillusioned this episode, as was Carol, who accepted that, really, her daughter had been dead for ages. Hershel too was undergoing that realisation, having witnessed the fact that repeated gunshots won’t stop these ‘people’ unless they’re to the head. Hershel reacted in a rather stereotypical way for an upright Christian having his beliefs shattered; he found the nearest bar and proceeded to get roaringly drunk.

With his daughter Beth in a state of catatonic shock, his medical skills were clearly needed, so off Rick went, accompanied by Glenn, to the local watering hole. All right, fine, that makes sense, despite Lori’s rather selfish misgivings – after all, as ‘leader’ of the group, Rick was taking responsibility for what had happened. But what on earth then possessed Lori to firstly try sending Daryl after them, then recklessly go herself?

It’s no fault of actress Sarah Wayne Callies, but Lori is rapidly becoming the show’s most irritating character, in the same way as all those heroines of trad horror movies who, frustratingly, seem to go out of their way to put themselves in as much danger as possible. With Lori having flipped her car after contrivedly crashing into a handy walker (really, even after the apocalypse, it’s still a good idea to look where you’re going), we’ve got a new plotline. Let’s hope to heaven the gang don’t spend the next six weeks poking round the woods looking for her now; if they do, I really might stop watching.

Conversely though, the bar scene in which Rick, Hershel and Glenn were suddenly interrupted by the arrival of a pair of uncouth survivors was rather splendid. It’s a scene I’ve seen before in most post-apocalypse stories, but it was done well. The introduction of a couple of new characters, after the cabin fever of the endless stay at Hershel’s farm, was refreshing, as was their account of the way things were going in the wider world – I just wish the show would start showing us rather than just telling us about it.

The tension built as Rick was clearly not going to let them at the farm, and they equally plainly weren’t taking “sod off” for an answer. The fact that it culminated in a messy exchange of gunfire was no surprise, but what was a surprise was Rick so readily shooting them. It’s a vital bit of character development as he too starts to become more pragmatic about survival; what it says about his humanity is not too complimentary, but it’s believable.

Still, though, this is a zombie show, remember? After the pretty low zombie count in the season’s first half, I was hoping we’d get a bit more undead action amidst all the character development. As was pointed out, you’d think all that gunfire around the barn would have caught roaming walkers’ attention, and the farm might have been besieged by a herd, our gang having to fight their way out and finally get the show on the move again. Or at the very least, you’d think Rick, Glenn, and Hershel might have drawn a few ghouls to them in that bar.

But no, disappointingly, zombies were still pretty thin on the ground here. I say “on the ground”, as the most we saw of them was the now neutralised corpses outside the barn. There was a moment that genuinely made me jump as one of them turned out to be not so dead after all, but she was quickly dispatched. After that, the only undead gore in evidence was that carelessly placed arm in the pickup full of corpses, as it fell off the side and Andrea, plainly now used to such things, unthinkingly picked it up and threw it back in the truck.

Apart from that, the only walker we saw (for a split second) was the one unwise enough to wander into the road at the precise moment that Lori was paying no attention whatsoever to where she was driving. That zombie may or may not be properly dead now, but he didn’t play much of a part.

And that was it for the zombies this week. Again, I think the show’s reduced budget over its longer running time is becoming far too evident. For a mid-season premiere, this had far too little action. After all, when Doctor Who came back after its unprecedented mid-season break, at least Let’s Kill Hitler actually moved (whether its movement made any sense is another matter entirely). By contrast, The Walking Dead’s mid-season return, while a little pacier than it has been of late, still moves at a zombie’s pace in comparison.

Yes, the character development and exploration of the post-apocalyptic scenario is well done. But as it stands, I can’t say I have so much emotionally invested in these characters to want to spend more time on their ruminations than on progressing the story. If I want an in depth exploration of the day to day realities of life after the end of civilisation, I’ll watch the original Survivors. What I want from The Walking Dead is a pinch of this, but with a lot more action. And on this basis, sadly, I may have to wait a while…