The Walking Dead: Season 9, Episode 5 – What Comes After

“You need to wake up.”
“What’s your wound?”
“I need to find my family”.

(SPOILER WARNING!)

Well that was a bit of a game changer. I’m still not all that sure it was a great episode, but The Walking Dead is not going to be the same after this one. Continue reading “The Walking Dead: Season 9, Episode 5 – What Comes After”

The Walking Dead: Season 4, Episode 8–Too Far Gone

“I need the prison, that’s all. I got people I need to keep alive. No one needs to die.”

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(SPOILER WARNING!)

Well, that was upsetting on several different levels. Real drama, with characters we care about in mortal danger, and  given the show’s usual style, no guarantee who would get out alive. As the ‘mid-season finale’, this episode packed a punch that was bigger than the actual finale of the otherwise excellent third season. Mostly because it felt like it actually was the finale to the third season, the climax that never really came to the story of the rivalry between Rick and the Governor, and their two communities.

Continue reading “The Walking Dead: Season 4, Episode 8–Too Far Gone”

The Walking Dead: Season 4, Episode 5 – Internment

“Life was always a test, Rick.”

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(SPOILER WARNING!)

Things were sure looking grim at the prison in this week’s instalment of The Walking Dead. As seems to be the style this season, it was a slow-burning plot that built to an action-packed climax; with Daryl’s drug-gathering party still not returned, only Rick, Carl, Maggie and Hershel were well enough to defend the fences against the hordes of slavering undead. And Hershel was unavailable, having quarantined himself in Cell Block A with the sufferers of the mysterious disease.

Continue reading “The Walking Dead: Season 4, Episode 5 – Internment”

The Walking Dead: Season 4, Episode 3–Isolation

“Everything we’ve been working so hard to keep out – it found its way in.”

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(SPOILER WARNING!)

Things are looking grim indeed for the plucky band of survivors in another excellent ep of The Walking Dead. Scripted by original comic creator Robert Kirkman, if anything this outdid the previous two in terms of pacing, starting slow but building up the intensity and drama to a satisfying climax.

Continue reading “The Walking Dead: Season 4, Episode 3–Isolation”

The Walking Dead: Season 3, Episode 11–I Ain’t a Judas

“There’s nothing to work out. We’re gonna kill him. I don’t know how, or when, but we will.” – Rick

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After the frenetic action of the last two slam bang episodes, it was only natural that this week’s Walking Dead took a bit of a breather, as the characters were able to take stock, and manoeuvre themselves for the coming conflict – a conflict that Andrea was desperate to avoid. It’s a measure of how well-drawn the characters have become that this episode’s intrigue and emotional trauma was as gripping as the action that had preceded it.

As the title indicates, the episode was all about loyalty – or the lack of it. We know that, loose cannon though he may be, Merle is unswervingly loyal to his brother. And Daryl is equally loyal to the rest of the gang at the prison, who Glenn and Hershel unhesitatingly describe as family.

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Other loyalties, however, are shakier – particularly in Woodbury. Andrea finally seems to be getting some sort of an inkling (perceptive of her) that the man she’s sleeping with might actually be… a bit dangerous. Points for finally realising this were immediately deducted for her own foolish trust in Milton, confiding in him her plan to nip off and visit Rick. Milton, of course, is loyal only to the Governor, and was straight off to let his charismatic cult leader know. The Governor, who may be a nutter but is a shrewd politician, immediately recruited him as a double agent, to report on his girlfriend’s treacherous activities.

He needn’t have bothered, as Andrea basically blabbed exactly what she’d been doing when she got back. Again, would you do that with someone you’d just been told was a lying, murdering psychopath, and who you would later contemplate killing in his sleep after sex? Andrea’s dilemma – her loyalty to her old friends vs her newfound lover, who wants to kill them – was a central point of the story. Irritating though her persistent naivete is, it did at least pay off with the shades of grey she was faced with in deciding – a choice she still, apparently, hasn’t made.

It may seem an obvious choice to we the viewers, who think of Rick and the gang as the heroes of the piece. But the cleverest thing in this episode was allowing us to see them through Andrea’s eyes when finally reunited with them. Remember, she hasn’t seen them since halfway through the season 2 finale, when they were just losing Hershel’s cosy farm. She doesn’t even know Shane’s dead. Or T-Dog. Or Lori. In fact, the gang has befriended and lost several people she never even met.

Rick, meanwhile, is plainly unravelling mentally, instantly twitchy and paranoid; Hershel is failing to get him to pull it together, and even Carl thinks he should maybe take a break (“I think you should stop. Being leader. Let Hershel and Daryl handle it”). Hershel, meanwhile, is one leg lighter than when Andrea last saw him. Glenn’s been beaten half to death. And the whole gang look ragged, dirty and on the verge of collapse.

Because we’ve been with them through this whole process, we haven’t really noticed how far they’ve deteriorated until we saw the shock on Andrea’s face at the state of them. Even the prison, which previously seemed like a hard won haven, took on a new light when looked at with fresh eyes – Andrea described the situation as “they’re broken. Living in horrible conditions”.

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As the episode’s central theme, Andrea’s reunion with the group was well-handled; it even made some of the scales fall from her eyes regarding her boyfriend. But not enough to make her take up Carol’s suggestion of killing him in his sleep. And while Carol might have been pleased to see Andrea, the rest of the gang were more equivocal – or downright hostile. Rick didn’t trust her for a minute, and she earned Michonne’s contempt for choosing the Governor and a life of comfort over hardship and her friend.

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For whatever else it may be, Woodbury is luxury compared to the dank, forbidding prison. By merest coincidence (and maybe a bit of plot contrivance), Tyreese and his group have found themselves welcome recruits there. With the Governor doing his hail-fellow-well-met act, Allen and Ben were immediately keen to sign up for getting rid of the unkempt loons who’d just chucked them out of the prison. Told you we’d need to watch out for them.

Tyreese was less keen, but it’s unlikely to make much of a difference; the Governor was conscripting, basically, anyone who could shoot a gun for what’s presumably his next assault on the prison. Arthritis might win you a ticket out of his army, but asthma won’t, especially when the teenager concerned was so keen to fight for his community. The Woodbury residents’ fervent loyalty to their Jim Jones-like leader touched on the episode’s central theme again – as well as cementing the Governor as a Fuhrer-like figure who can command irrational devotion. In times of peril, people like turning to a strong, charismatic leader. They don’t always make the right decision about who that should be.

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Away from the intrigue in Woodbury and Andrea’s sour reunion, there were plenty of choice character moments to be had. Glenn continues to be an embittered, vengeance-hungry figure; Merle, meanwhile, was revealing yet more hidden layers. In a quiet chat with the amenable Hershel, he revealed that not only does he know his scripture, but he likes to read – “Woodbury had a damn fine library. One of the only things I miss about it.” The man’s just full of surprises. He may have a way to go before atoning for torturing Glenn in the Governor’s name, but I like the way the writers are developing him as a character with more depth than the stereotypical redneck thug we met way back in season 1.

Gore of the week

In a more contemplative episode than recent weeks, there were slightly fewer Walkers to be seen. But we did get one wince-making moment when Andrea, having learned a lesson from Michonne, ‘customised’ one to be her ‘guardian angel’. He didn’t look too pretty even before she got her hands on him, with half his face ripped off:

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But he got a whole lot worse when Milton pinned him down and Andrea lopped off his arms with an axe then smashed out his teeth on a rock.

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Reminiscent of a similarly unpleasant sequence in the movie American History X, and only slightly more bearable because the victim here was actually already dead.

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This felt like a ‘calm before the storm’ episode, as wounds were licked, loyalties tested and preparations for the next moves made by both sides. Even though Andrea’s bullish stupidity long since became deeply annoying, it served a purpose here as she was forced to choose, and still can’t make herself do it. As I mentioned, the character interaction on display here was every bit as gripping as any shootout, and the glimpse at Rick and the gang through fresh eyes was a bit of a shocker after we’ve become so accustomed to their gradual decline.

I’m sure the calm won’t last long though. As Beth took to crooning in the lamplit prison, seguing into a montage soundtracked by the mournful voice of Tom Waits, it’s clear that there’s tragic events a-comin’. But how soon?

The Walking Dead: Season 3, Episode 2–Sick

“We took out these walkers, this prison is ours.”

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Warning – contains spoilers!

Having presumably learned a lesson from last year’s fitful pace, this second episode of The Walking Dead’s third season kept up the level of intense action established last week. There was plenty of gore and, importantly, plenty of zombies; but as in all the best zombie stories, the most dangerous threat wasn’t from the shambling dead, but from the greedy, self-interested living.

Readers of the comics will not have been too surprised at last week’s end-of-episode reveal that some of the prisoners had survived, barricaded into the prison cafeteria for nearly a year. But as usual for the show, it looks like their interactions with the heroes (if you can call them that) are taking a very different path from that in the comics. For a start, in the course of only one episode, most of them have now been killed.

The prisoners’ plight, expecting Rick and co to be a rescue team and not comprehending the scale of what’s happened to the world, was an interesting take on the whole post-apocalypse thing. Imagine if you had managed to wait it out, thought you were being rescued, and found out that the whole of civilisation had fallen.

Even then, they scarcely seemed able to grasp it, which was perfectly credible; wanting to borrow cellphones to call their loved ones rather than panicking. It was only when the group’s de facto leader, the aggressive and hyper-macho Tomas (Nick Gomez) pointed out how bad things would have to be outside for people to break into a prison that the reality seemed to sink in.

Tomas was obviously going to be a problem from the start, with he and Rick squaring off to each other as two alpha males vying for territory – if the show had been in smell-o-vision, you could probably have smelled the testosterone. But Tomas was taking his hard man status a little too seriously; as evidenced at the close of the last season, this is a new Rick, more hardened to Shane’s pragmatic view of needing to do anything in order to survive, and unhampered by moral objections from the group now that Dale is gone.

Fairly early in the episode, he had a cold, matter-of-fact discussion with Lori about whether to just kill the prisoners rather than take any risks, which Lori accepted meekly enough. As it turned out, Rick didn’t even leave it to the last resort. Shane may be dead, but it seems his philosophy lives on in his best friend, who was right to doubt the safety of cohabiting with the prison’s former inmates. That confrontational, “we took it. It’s ours” is virtually a quote from the original Dawn of the Dead, and there, as here, we’re perhaps not meant to sympathise with the man expressing such possessive sentiments. Given the alternative, you see his point; but if Dale had still been around, he might have seen the inmates’ point of view too.

These guys are hardened prisoners, and no clue was given as to why they were incarcerated; it could just as easily have been multiple murder as accounting fraud. The former seemed more likely as evidenced by the ferocity of their attack on the zombies. Completely undisciplined, they went at it violently but stupidly, viciously stabbing at anywhere but the head, contrary to Rick’s instructions. No surprise that, in one of the week’s more inventive gory moments, one of them ended up stabbed in the back by the arm bones of a zombie that had torn off its own hand to escape from a pair of cuffs.

Neither was there much surprise, given what we’d established about him, that Tomas chose to end the debate about trying to save his life by brutally smashing his head to a pulp. It was a surprise, though, quite how much Rick had changed towards Shane’s worldview when presented with Tomas’ sly but unconvincing attempt to kill him by shoving a zombie at him after ‘accidentally’ nearly clouting him with a baseball bat. For a few heart-stopping moments, the two men stared at each other coldly as they’d been doing every couple of minutes since the episode started. Then with nary a change of expression, Rick simply clove Tomas’ head in two with a cleaver. Bet he wasn’t expecting that.

But if viewers were shocked by this display of Rick’s new ruthlessness, it was nothing compared to what happened next. Tomas’ compatriot Andrew (who seemed so upset about Tomas’ death that the implication was they were lovers) made a run for it, with Rick in hot pursuit. And when Andrew stumbled into an exercise yard full of walkers, Rick simply locked him in to be torn apart, listening dispassionately to the screaming.

This is indeed a new Rick, hardening to his situation just as he did in the comics. It makes sense, pragmatically, if he’s to ensure his own survival and that of his group; but it also makes him harder to like as a character. I’m betting that this newfound ruthlessness will be a major plot point in the coming episodes.

It is at least (for now) tempered with a certain sense of fairplay, as he kept to his word in allowing surviving prisoners Oscar and Axel to settle in to the newly cleared adjacent cell block to the gang’s own. This may be a mistake. In the comic, it leads to a very gruesome subplot which looks unlikely in the show as it depends on additional characters not included in the TV scripts. Nonetheless, I can’t see showrunner Glen Mazzara leaving the plot thread of the group’s neighbours simply dangling. Custer-bearded whiner Axel (Lew Temple) seems amenable enough (but is he?), but his compatriot Oscar (Vincent Ward), stubborn enough not to beg for his life with a gun pointed at his head, looks like trouble. Still, my guess is that the show will subvert expectations by showing us that Oscar’s the one who can truly be trusted.

Amid all that action, there was still plenty of time for character moments and development, mostly centring on the rest of the group holding vigil for the unconscious Hershel while Rick, Daryl and T-Dog went off a-hunting. Refreshingly though, the character moments sprang as much from their actions as from sitting around listlessly talking, which seemed to be the main format of season two. Carol, in particular, has become much more self-reliant, partly trained by Hershel in medical techniques. After her mostly passive role in previous seasons, as beaten wife and grieving mother, it was good to see Melissa McBride taking charge here, binding Hershel’s stump and experimenting on a downed walker as practice for Lori’s potential upcoming C-section.

Lori, for her part, seemed to be curbing her tendency to whine at every moment, and even gaining a bit of self-aware humour. And it was she who took charge when Hershel stopped breathing, bravely giving mouth to mouth to a man who might rise from the dead and try to eat her face off. Indeed, it was a genuine shock moment that made me jump when he seemed to lunge for her to do just that; but as it turned out, he was back in the land of the living. This surprised me, as Scott Wilson’s absence from the main cast list, together with daughter Maggie’s heartfelt farewell speech to him, made me fairly certain he was on the way out. The fact that he isn’t is a good example of the show playing with your expectations.

It was a measure of how much better this year’s balance between action and character development seems to be that this week’s cliffhanger centred not on the prisoners, or any threat from the walkers, but on Rick’s ambivalence about his cheating wife, and her eagerness to be forgiven. Rick was at least able to reassure her that she was a good mother, after her earlier shouting match with the increasingly self-reliant Carl; like any good son, Carl seems to be following his dad’s example by hardening his worldview towards ruthlessness in order to survive.

But when it came to talking about where their marriage stood, after some wry discussion on the absence of divorce lawyers after the end of civilisation, the best Rick could offer was “we’re all grateful for what you did”, ie saving Hershel. So much left unspoken and nothing resolved – even amidst the thrills and the gore, it was a quietly powerful moment.

Thus far, I’m loving this new season, which seems to have truly taken the criticisms of last year on board. It’s worth noting that the pace of the previous season flagged as early as halfway through its first episode; here, it’s been breathlessly exciting for two already. Thankfully, though, the writers haven’t tacked to the other side of the balance by giving us nothing but action, gore and zombies; there’s still enough depth and development of character to make these people interesting enough to care about. Because without that, they might as well be the walking dead themselves.

My only disappointment this week was the complete absence of Andrea and Michonne, last seen wandering off towards an unspecified destination. I’m guessing we’ll see a lot more of them next week, as the season’s other major plot thread and location begin to get properly established…

The Walking Dead: Season 2, Episode 2

SPOILER WARNING – I’M GOING TO TRY AND REVIEW THESE EPISODES AS CLOSE AS POSSIBLE TO THE ORIGINAL U.S. TV BROADCAST. IF YOU’RE IN THE U.K., AND PLANNING TO WATCH THE BROADCAST ON FX THE FOLLOWING FRIDAY, BE AWARE THAT MAJOR PLOT POINTS WILL BE DISCUSSED!

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The Walking Dead (Season 2)

After a strong start with last week’s season opener, the second episode of The Walking Dead’s second season felt a lot more low key. There was much less zombie action this week, as new showrunner Glen Mazzara’s script focussed more on the drama surrounding the characters – particularly Rick’s son Carl, who’d been accidentally shot by a hunter at the end of the last episode.

The episode opened with a flashback to pre-apocalypse days, as we saw how Shane informed Lori of her husband’s shooting, and how she then informed Carl. Obviously intended to provide a counterpoint or parallel to the situation now, as a dramatic device this felt a little obvious. Admittedly it paid off plenty as Rick and Lori agonised over their injured son, and we heard how they dealt with Rick’s comatose condition before the dead started rising; nonetheless, the flashback seemed unnecessary to highlight the similarities, as though the viewer needed to be cudgelled over the head to get the point.

Which was fortunate, because there wasn’t much other head-cudgelling going on this week. Perhaps because of the reduced budget (and admittedly, knowledge of this is going to have me scrutinising every episode for evidence of it), there was comparatively little zombie action this week. In fact, Andrea’s encounter with a lone walker was beginning to look like it as far as zombies were concerned; thankfully the showrunner knows that, however respectable the drama, a zombie show is going to need some zombies, so by the end we were back in the thick of them – briefly at least.

But to go back to the beginning – as in the comic, Carl’s shooting led our heroes to the farm of one Hershel Greene and his family. Hershel seemed almost awesomely prepared to deal with Carl’s injuries, leading the viewer to the obvious conclusion that he must be a doctor; but for readers of the comic, it was no surprise when Lori winkled out of him that he was, in fact, a veterinarian.

Actually this shouldn’t cause too much concern. There’s an episode of 70s BBC post-apocalypse drama Survivors where a similar situation crops up, and the vet in question points out that, unlike doctors, vets are trained as applied scientists. This is because they might at any point be called on to treat an animal whose physiology they’re unfamiliar with, so they’re taught to adapt basic principles. As that vet pointed out (in the UK at least) it’s illegal for doctors to operate on animals, but perfectly all right for vets to work on humans.

Mind you, it does point out one little problem, if you’re a fan of the comic – that there’s a good chance you’ll know what’s going to happen next. The Walking Dead has generally treated the comic more as an inspiration than a direct storyboard, which is by far the best approach. Hence, some well-remembered set pieces from the comic are retained, but generally the show is its own animal. It’s just that when, as last week with Carl’s shooting, the show reproduces a moment from the comic very faithfully, you tend to know what’s coming next. It might be interesting if, at some point, a script lifts an incident directly from the comic and deliberately changes the result of it, to wrongfoot those of us who are familiar with the story in its original medium. However, the conversation between Rick and Hershel as to “God’s plan” with the plague, and its potential cure, hints that we’re quite likely to see the next part of that plotline in the near future as Rick investigates Hershel’s barn…

Most of the episode, though, was spent agonising over whether Hershel could dig out the six fragments of bullet that hunter Otis had left in Carl. I must say it seemed impressive/implausible that Hershel could tell how many fragments there were without the aid of an X ray, but we’ll ignore that for now. There was also much soul searching among the now fragmented group of heroes; Rick and Lori were beside themselves worrying about their son, while the search party for little Sophia discussed the advisability of asking God for help (Daryl, pragmatically, concluded that it was a waste of time) and back at the RV, Dale had to deal with T-Dog’s cut becoming dangerously infected.

All nice, character developing stuff, but it did feel as though the story moved very slowly while it was going on. As a character, Norman Reedus’ Daryl is already becoming far more likeable (if less exciting) than his more overtly redneck brother Merle; it’s a telling indication of the occasionally survivalist mentality of zombie stories that he’s coming across as one of the best equipped to deal with the situation. Not that the script ignored the other tendencies of rednecks in general, as T-Dog told the incredulous Dale that he felt a bit worried being the only black man with “two cracker sheriffs and a redneck”. It’s nice to see IronE Singleton as T-Dog getting a bit more to do this season, and in a way this speech felt like a critique of him having been almost the “token black” last year.

Nevertheless, the tension built up by his feverish infection and the apparent lack of antibiotics to treat it was immediately undercut when the returning Daryl nonchalantly produced a handy bag of pills from his motorbike. This had the effect of making the entire subplot feel very much like filler. And the decision of Dale, Andrea and Daryl to remain with the RV – in case Sophia comes back – while the others head back to Rick smacked of a certain limit in settings. I said last week how impressively expensive the corpse-strewn traffic jam looked; it seems now that this will have to be justified by some of the characters spending a lot of time there. Budgetary considerations again?

Elsewhere, the story did gain a bit of momentum again as Shane joined up with Otis to try and scavenge some much-needed medical supplies from a local FEMA emergency shelter. Pruitt Taylor Vince was somewhat typecast as Otis, though the revelation that he had medical knowledge from volunteering as an EMT expanded his role somewhat from the comic. The other new characters on Hershel’s farm, though, were far more paper thin. Otis’ wife got barely more than a few lines, while the unidentified teenage boy didn’t get to say anything at all. At least Hershel’s daughter Maggie got to be a bit hardass, as she rescued Andrea by cudgelling a zombie from horseback. Let’s hope that the others at least get a chance to talk in the upcoming weeks, but it actually felt like the show might be getting a little overmanned in terms of characters again.

It was looking like that lone zombie might be the only one we saw this week, and I was beginning to think that, for budgetary reasons, Shane and Otis’ mercy mission would take place entirely offscreen. But here was the first evidence that my eagle-eyed search for budget cuts wasn’t always right. As they turned up at the local high school converted into a FEMA shelter, it was swarming with zombies. This did revitalise the episode somewhat, as they had to figure out how to get past them and get at the medical supplies. This was neatly done in a tensely directed scene as Shane had the bright idea of distracting them with lit roadflares from the back of a handy police cruiser – though I couldn’t help being reminded of the fireworks used to distract zombies in Romero’s recent Land of the Dead. Perhaps a love of shiny things is part of official zombie lore now.

Unfortunately, Shane and Otis don’t seem to have worked out an escape plan, and the episode climaxed with them barricading themselves in the school, and their flimsy barricade about to give way. It was a pretty tense last few minutes that almost made up for the general slowness of the rest of the episode.

So, a much less exciting episode this week – though it remains to be seen how much this feeling was caused, for me, by familiarity with these events from the comic. Still, the characters and performances continue to engage, even if the structure of the story could have used a bit of work. With Shane and Otis in the thick of some real zombie action at the climax, let’s hope next week is rather more evenly paced.